Monday, February 13, 2012

Reflection on my GAME Plan

As I reflect back on the GAME plan I developed for this course, I am excited about each new opportunity this course has shown me in implementing technology with my students. The two indicators from the ISTE NETS for teachers that I wanted to strengthen were Standard 1, Indicator B “engage students in exploring real-world issues and solving authentic problems using digital tools and resources” and Standard 2, Indicator C “ customize and personalize learning activities to address students’ diverse learning styles, working strategies and abilities using digital tools and resources”. Through this course, I have made progress in reaching my set goals. During this process I have seen how much more engaged and excited students get when exploring an authentic leaning experience. By integrating technology into the curriculum, students are kept motivated and engaged in academic content (Prensky, 2008). These projects also provide the flexibility in meeting the diverse learning needs of my students.

The use of journaling has made a difference in my teaching strategies. As I monitor students’ strengths and weaknesses, I am more organized and focused to their learning needs. As I reflect on the journal entries, I am able to adjust the way I approach current and future lessons. This will only help in choosing the types of activities to implement in reaching the diverse needs of my students. The journaling also helps me to keep track of what students are accomplishing each day.

With the success I have experienced with my students through my GAME plan, I will incorporate two or more authentic, project-based leaning projects each quarter. These do take time, but I feel it gives my students a better learning experience. Technology provides students opportunities to have choices to overcome areas of weakness. I hope using technology resources, such as online collaboration and digital storytelling, will enhance student learning. The more hands – on activities are used in the classroom, the more these projects will increase critical thinking skills and problems solving skills needed in 21st century careers.

References:
International Society for Technology in Education. (2008). National educational standards for teachers (NETS-T). Retrieved from http://www.iste.org/Libraries/PDFs?NETS_for_Teachers_2008_EN.sflb.ashx

Prensky, M. (2008). Turning on the lights. Educational Leadership ,65 (6), 40-45.